;Objektart := r (ratte) | f (features) | b bear ;Objektnummer := nummer (1-x) ;Instrument := trumpet | drum | cymbal | clock(feature) ;PositionX := x (linke exke) ;PositionY := y (obere ecke) ;größe r 1 t 393 382 3 r 2 t 0 76 2 r 3 t 289 0 1 r 4 d 208 445 3 r 5 d 642 256 2 r 6 d 639 179 1 r 7 c 0 267 3 r 8 c 160 71 2 r 9 c 535 67 1 f 1 c 530 216 0 f 2 c 205 276 0 f 3 c 457 47 0 f 1 h 202 347 0 292 211 b 1 s 301 288 f 1 b 298 262 0